A new update is available for our RealFlight Evolution DirectX 11 public beta. If you don’t already know about the DX11 beta, please read [url=https://store.steampowered.com/news/app/2069310/view/3659790176051133018]this previous announcement[/url] before continuing. We encourage all RF Evo users to join in! It's not too late. The new version, 10.00.066, addresses a number of issues that users reported. It includes some additional fixes & improvements as well. This update represents continuing progress toward a version that is ready for full release to all Evolution users. Many thanks to everyone who has helped test the DirectX update and reported their findings so far! Please continue doing so with the new version. We will post updates in the relevant beta forum threads for issues that we addressed in this latest update. [hr][/hr] [h1]Release Notes:[/h1] [b]Improvements/Fixes[/b] [list] [*][84216] Tab key now uses Steam's built-in screenshot functionality. This fixes the previous crash bug.* [*][84241] Propeller blades and shadows render properly in their blur state** [*][84237] Heli tail blade blur disk is not rendered when the blades are not spinning [*][84233] Binocular Gadget background color is correct [*][84055] Grass alpha rendering is improved, more closely matches DX9 [*][84259] Moon texture appears with normal coloration, brightness, and glow effect [*][84244] Soft shadow rendering is improved (room for additional improvement) [*][84242] Aircraft Editor: Physics wireframe is rendered at the correct size when Vehicle Graphical Scale is set to values other than 100% [*]Prop and heli blade glow renders correctly when blades are spinning [*]Water fountain particles render with the correct color [*]Cached collision & geometry files takes less time to create when not present during on initial load*** [/list] [b]Aircraft[/b] [list] [*]De Havilland DH-88 Comet: minor cosmetic tweaks [/list] [b]Airports[/b] New/updated airport objects: [list] [*]Air Race Hangar [*]Cardboard Bin [*]De Havilland DH-88 Comet Full Scale [*]Dumpster [*]Joes Gas Sign [*]Runway Light [*]Runway Light2 [*]Runway Light Assembly (replaces Runway Light Tree, now removed) [*]Runway Sign 09 [*]Runway Sign 25 [/list] [b]Additional notes:[/b] *I will make a separate post talking about this change in more detail. **This change has the potential to fix other issues as well, known or unknown. ***We know this is faster than the last DX11 build, but we haven’t yet benchmarked it against the DX 9 version of Evo. [hr][/hr] [b]How to Get It[/b] See the “How to Get the DX11 Beta Build” instructions in [url=https://store.steampowered.com/news/app/2069310/view/3659790176051133018]this previous announcement[/url]. If you are already participating in the DX11 beta program, you only need to perform step #1.